CEO Jason Kingsley spoke about how the thought of needing levels of “organization of organization” must be mind-numbing.
Jason Kingsley, CEO of Rebellion, has spoken about being impressed at larger studios being able to keep a handle on managing game development. Speaking to PCGamer, Kingsley spoke about the awe he felt at some of the bigger games being developed out there with studios that have 2,000 people working on them.
The key thing he notes about these larger projects is the level of organisation and management required. Talking about the âlevel of organization of organization,â Kingsley believes that the sheer scale of these projects might get âmind-numbing.â
âYou look at some of these massive games being made by huge teams of very, very talented people, and you think, âHow do you organize a game that has 2,000 people working on it?â Kingsley said. âI mean, just the level of organization of organization must be mind-numbing. Weâve got layers of organization. Weâve got producers, and weâve got leads, and weâve got discipline leads. But they must have several layers above that, of people who are in charge of the people who are in charge of the people.â
âIt must be thrilling and exciting and massive, because they cost a fortune, and theyâre incredibly beautiful pieces of work. But sometimes theyâre so damn big.â
The context of Kingsleyâs thoughts on larger projects comes from the studio talking about why it prefers to keep its own games at a smaller scale. He also talks about the audience for Rebellionâs titles skewing older in age demographics compared to big-name franchises like Assassinâs Creed and Grand Theft Auto.
âI look at some games, and I start them because I feel I ought to, and then, you know, it tells you youâve been playing for 10 hours, and youâre 1% of the way through the game,â he said. âAnd you think, you know what, Iâve got a family, Iâve got work to run, and Iâve got errands, Iâve got to clean the house a bit. Iâve got things to do, and so I can only give a certain amount of my time to a computer game.â
âSo what I really want is a game that gives me a sense of achievement, and with the vaguest possibility that I actually might finish it. And so itâd be really interesting to know how many games are actually finished, and how many games are just abandoned by what proportion of people. Itâd be interesting research to do, I think. I would like to think that lots of people finish our games and come back to play them again. Thatâs my ideal situation to give value for money.â
Rebellionâs upcoming title is the sci-fi survival game Atomfall. Slated for a PC, PS4, PS5, Xbox One and Xbox Series X/S release on March 27, the game will also be coming to Game Pass.
