On Xbox Series S, the game will run at 1080p and 60 FPS. Dynamic resolution scaling has also been confirmed.
With The Surge, its sequel, and the original Lords of the Fallen, Deck13 has developed a string of solid Soulslike games over the last years, but with its upcoming release, it’s looking to do something different. Action RPG Atlas Fallen has looked like an intriguing prospect in the lead up to its launch, thanks to its distinct setting and its promise of exciting combat, while visual aspects of the experience have also impressed from what has been shown off.
But exactly how well can we expect the game to run on consoles? Speaking in a recent interview with GamingBolt, when asked the question, Atlas Fallen creative director and Deck13 managing director Jan Klose confirmed that on PS5 and Xbox Series X/S, the action RPG will feature a quality mode, which will see the game running at 4K and 30 FPS, and a performance mode, which will target 1440p and 60 FPS. Meanwhile, on Xbox Series S, the game will run at a “stable” 1080p and 60 FPS.
Klose also confirmed that Atlas Fallen will feature support for dynamic resolution scaling, which will help “keep the frame rate up in data-intensive situations.”
Atlas Fallen is set to launch on August 10 for PS5, Xbox Series X/S, and PC. Our full interview with Klose will be live soon, so stay tuned for that.