Blades of Fire was launched alongside a new trailer that gave us glimpses of the title’s story, forging system, and action gameplay.
Just a week after the release of its demo, Blades of Fire is out now on PC (via Epic Games Store), PS5 and Xbox Series X/S. The action RPG was launched alongside a new trailer, which you can check out below.
The latest trailer for Blades of Fire gives us a glimpse of the general story setup, showing off some of its characters and the kinds of challenges that players will have to take on as they progress through the game’s story. Quite a bit of emphasis is placed on the protagonist Aran’s weapon in the trailer, as along with showcasing lavish, large environments that can be explored and fought through.
The trailer also gives us a look at some of the epic bosses that players will be able to encounter. As these immense challenges are taken on, Aran will have to constantly focus on crafting new weaponry he can use. These weapons serve as one of the primary progression systems in the game, with each weapon type giving Aran different move sets, each of which can be useful in different situations.
In Blades of Fire, players take on the role of King’s Ward firstborn Aran de Lira, and will have to take on the evil Queen Nerca, who can use her magical abilities to turn steel into stone, making weapons that could be used against her tyrannical rain useless.
A trailer for Blades of Fire was released back in March, giving us a look at 5 minutes worth of gameplay. Along with the action RPG systems, the trailer also showed off the Forge system through which Aran can craft new weapons or upgrade his older ones. The studio has described the game as having “near countless weapon varieties” through the use of the Forge.
Among the things shown off in the gameplay trailer was the fact that Aran has access to up to three weapons at any given time, and that switching between them is quite important in the minute-to-minute gameplay. Not only does this help spread out the wear and tear that your weapons might face, but certain weapons’ move sets might be more beneficial to use against some enemies.
Lead game designer Joan Amat had also spoken about how the Forge system is important to the main progression systems in Blades of Fire. Amat emphasised that developer MercurySteam didn’t want players to end up as magical gods by the end of the game. Rather, the studio wants to ensure that there is a healthy level of challenge throughout the title.
“You definitely can’t turn Aran into a magic god at the end of Blades of Fire, right? There are lots of spectacular things that you could do, have your weapon shoot fireballs or other things that are really spectacular,” said Amat. “This is not our aim! Our aim is to make everything really important.”