Atomfall art director Ryan Greene has also said that players will also be able to finish the game’s story even if they kill important NPCs.
Upcoming mystery survival game Atomfall might be its own unique thing, but the developers did expect it to be compared to games like Bethesdaās Fallout series. Speaking to IGN, art director Ryan Greene spoke about how the studio expected comparisons to Fallout, and also mentioned that players will find the game to be its own thing when they actually play it.
In the interview, Greene mentions that Rebellionās upcoming title being set in a post-apocalyptic world would invite obvious comparisons to the popular Fallout franchise.
āOnce you play the game, you realize itās not Fallout, but yes, we knew,ā said Greene. āAnd one of our owners, Jason Kingsley, heās a big Fallout fan, so inevitably there was going to be some parallels in that any kind of survival in the apocalypse, immediately Falloutās going to come up as a thing. And those guys are great at what they do. And thatās cool.ā
Greene went on to talk about how the comparison could be misleading for players. He also thanked fans that compared Atomfall to the Fallout games thanks to its visual themes and post-apocalypse setting, since making a game of Falloutās complexity would be quite an accomplishment and the developers of Fallout games are skilful as well.
āOnce you play it for a bit, youāre like, oh, this is its own thing for sure,ā Greene said.
āThe reality is, hereās this very successful franchise and weāre version 1.0,ā he continued. āTo be compared to those guys⦠thank you very much⦠Yes, we appreciate it because thatās a skillful team thatās making that stuff.ā
Greene also revealed a few other details about Atomfall, including the fact that its story will take players around 25 hours to finish. He also mentioned that there will be a lot more to do in the upcoming game aside from just playing through the story, and completionists will get plenty of more mileage from Atomfall.
He also revealed that players will be able to finish the game even if they end up killing some important characters along the way. This is thanks to the fact that Atomfall has been designed with the idea of having multiple routes to its finish.
āYou can kill anyone or everyone if you choose,ā said Greene. āThatās fine. We have multiple finishes to the game, so some of those would shut down if you were supposed to work with them throughout, but youāll find multiple other routes to finish the game and achieve a result.ā
As for more pacificism-minded players that might want to play through the game without killing anyone, Greene believes that it is theoretically possible.
āIāve made it about nine hours in, probably close to halfway running at a pretty fast dev play speed and killed no one,ā said Greene. āIām fairly certain you can do it and thereās no gating of having to kill anyone ever.ā
Atomfall is coming to PC, PS4, PS5, Xbox One and Xbox Series X/S on March 27.
