The studio behind Splitgate was able to get away with comparisons to Halo and Portal back when it didn’t have a marketing budget, according to an interview.
Developer 1047 Games has revealed in an interview that it wants its upcoming multiplayer shooter, Splitgate 2, to grow beyond its inspirations like Halo and Portal. In an Interview with PCGamer, creative director and CEO of the studio, Ian Proulx, spoke about how the studio hopes to work on the game and maybe even make it bigger than its predecessor.
This largely comes down to the studio having more resources to work with. The original Splitgateâs tagline of âHalo meets Portalâ was attributed to the studio not having the resources to market the game properly, and now with Splitgate 2, the studio wants to make sure that players take the title as its own thing.
âHalo meets Portal was a pretty good tagline for a team that had no marketing budget,â said Proulx. âBut we want to build our own path with this sequel. We donât want to just be the âHalo meets Portalâ team. Those games were obviously a huge inspiration, weâre not shy about that, but Splitgate 2 needs to be its own thing.â
Proulx also talks about how refinements in the gameâs development have led to the studio also looking at the future of Splitgate 2. Proulx credits this to the fact that the original Splitgate didnât have much in the way of longevity for a sustained player base.
âWe looked at what Splitgate did really well, that fans really loved, and at the areas where we felt it fell short â where we werenât able to sustain longevity,â he said.
Instead, with Splitgate 2, the studio wants to take cues from other successful live service titles, such as Apex Legends and Fortnite, which were able to more successfully engage players in the long term. This meant that, despite players having fun with the original Splitgate and leaving positive reviews on Steam after spending a few hours with it, few players returned to the title.
âSplitgate started off as a school project. I co-founded this studio with a friend of mine in a dorm room,â explained Proulx. âThe Splitgate team was under 20 people. A small team, with a small budget. We had a lot of raw talent and passion, but we were very inexperienced,â he says. âI think the biggest thing I learned from Splitgate was the importance of Live Ops.â
âOur short-term retention was world class, up there with the top shooters,â Proulx continued. âPlayers would come and play Splitgate for about four weeks, have a good time, leave a good review â weâre 92% positive on Steam â and then they would run out of things to do. Games like Apex Legends, Call of Duty, Fortnite, Valorant would have big updates and players would go back to them. The biggest lesson learned is how key this part of game development is; figuring that out and being able to move quickly is just so important.â
The last time we got a look at Splitgate 2 was thanks to the studio showcasing its fast-paced, portal-hopping gameplay with a trailer. The trailer gave us a good look at the titleâs core portal mechanic, as well as how various other things, including guns, would interact with player-made portals.
The game doesnât yet have a release date, but is slated for release on PC, PS4, PS5, Xbox One and Xbox Series X/S in 2025.