Once full modding tools are available, players will be able to use them to “do almost anything,” according to director Todd Howard.
With Starfield now out, modders are already beginning to use the tools that they have at their disposal to improve and change the massive sci-fi RPG in a number of ways. And of course, this being a Bethesda RPG, there’s plenty of excitement surrounding what will be possible once the game’s full modding toolset is at the disposal of the community.
When exactly is that going to happen though? In a recent interview with Famitsu, director Todd Howard touched on the topic, and confirmed that full modding tools for Starfield will be available sometime in 2024, and that they will allow players to “do almost anything”.
“Once the game has full mod support, you will be able to do almost anything, just like our previous titles,” Howard said. “Mods will be available next year, but we will do it in a big way because we love it too.”
Modding has, of course, been a crucial element of Bethesda Game Studios titles in the past, and it seems like Starfield will be no different on that front. Howard has previously said that the sci-fi RPG is going to be “a modder’s paradise”, while Bethesda’s Pete Hines has also suggested that the game’s modding tools will even let players make entire planets of their own.
Starfield launched globally last week, and has got off to a flying start. It’s already surpassed 6 million players, becoming Bethesda’s biggest launch ever, and hit a peak of over 1 million concurrent players across all platforms on the day of its release.
In our review of the game, we awarded it a score of 10/10, saying, “As unfathomably vast and boundless as the subject matter it covers, Starfield raises the bar for its genre and for the medium as a whole in countless ways – much like the best of its Bethesda-developed forebears did in their time.”
Starfield is available on Xbox Series X/S and PC.