The trailer offers up a few bits of gameplay from Kojima Productions’ sequel alongside plenty of story scenes with zero context.
Kojima Productions and Sony are celebrating the release of Death Stranding 2: On the Beach with a new trailer. Titled “Final Trailer,” the latest one is a lengthy 6-minute-long affair which shows off quite a few of the game’s story scenes. Starting things off with a look at the family life of protagonist Sam Porter Bridges and baby Lou, the trailer quickly escalates things, sending Sam out to look for the child. Check it out below.
While the trailer likely contains plenty of spoilers, the fact that many of the scenes are lacking in much context largely prevents from it being something to avoid. Rather, the trailer gives us a look at several scenes from the story, all set to some industrial electronic music by Woodkid. We also get a look at some gameplay here and there, with Sam trying out some of his new tools and even customising his vehicles.
We also get a few glimpses at some action-packed sequences, including a seemingly intense bike chase, as well as fights against some massive enemies. Closer to the end of the trailer, we get a look at some of the cast members, including Neil, played by Luca Marinelli, and Troy Baker’s character Higgs, along with returning characters like Fragile and Heartman.
While the story of Death Stranding 2: On the Beach might end up feeling confusing to those who may not have played the original back when it came out in 2019, a trailer was released earlier this month that offers up a quick recap of the first game’s story. While the trailer didn’t delve too deep into every single event from the game, it instead focused on the bigger plot elements that led Sam to set off to reconnect America as a country by completing important deliveries.
Musician Yoann “Woodkid” Lemoine had revealed in an interview that director Hideo Kojima had made quite a few changes to the game’s story because early playtesters were enjoying the title too much. The story, according to Lemoine, was changed around halfway through the development cycle of Death Stranding 2: On the Beach.
“There’s a key moment where we had a discussion, probably halfway [through] when we were doing the game, where he came to me, and he said, ‘We have a problem,’” said Lemoine.
“Then he said, ‘I’m going to be very honest, we have been testing the game with players and the results are too good. They like it too much. That means something is wrong; we have to change something.’ And he changed stuff in the script and the way some crucial stuff [happens] in the game because he thought his work was not polarizing and not triggering enough emotions.”
Kojima had previously also mentioned being concerned about Death Stranding 2: On the Beach getting too much positive coverage since he believes that timeless works of art tend to be more controversial when they first come out.