Star Wars Jedi: Survivor – Patch 4 Goes Live on May 9th, Later This Week on PC

It fixes an HDR value mismatch on PS5 that was causing incorrect displays for players on HDR setups, among other improvements.

Respawn Entertainment has announced that Star Wars Jedi: Survivor will receive its fourth patch on May 9th for Xbox Series X/S and PS5. PC players should get it later on in the week. On PC, the patch will update ray tracing occlusion behavior to reduce time stalls and take care of traversal hitching by updating streaming budgets.

Data handling when toggling ray tracing will also be updated, improving non-ray traced performance on PC. As for consoles, expect a fix to an HDR value mismatch on PS5, causing the game to display incorrectly on HDR setups. It should help address complaints of HDR being broken.

Other fixes, like Lightsaber marks not correctly displaying in some cases, Rayvis becoming unbeatable due to a bug, and a late-game sequence breaking due to an animation bug, are also being addressed. Check out the full patch notes below for more details. Respawn is also investigating various issues and promises more patches in the future, so stay tuned.

Patch 4 Details

Here are the fixes you can expect with this patch:

  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.

Coming soon to console

  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed Lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.
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