Silent Hill 2 Remake Receives New Patch to Address PS5 Pro Bugs

silent hill 2 remake image 6 1024x576 1 Silent Hill 2 Remake Receives New Patch to Address PS5 Pro Bugs

Players widely reports visual bugs in the survival horror remake when Bloober Team and Konami enhanced it for the PS5 Pro earlier this month.

As a major recent PS5 console exclusive and one of the best-looking games on the platform, it’s no surprise that many PS5 Pro early adopters hoped to play the Silent Hill 2 remake to see what it looks and runs like on its more powerful hardware, though shortly after Bloober Team and Konami released the horror title’s PS5 Pro patch, it emerged that the game was plagued with a number of graphical glitches on the console.

Developer Bloober Team previously said it was looking into those issues, and a patch has now been released for that purpose. Patch 1.06’s patch notes say it has addressed the game’s PS5 Pro graphical glitches, which means players should ideally be in for a better experience now on Sony’s new console. It’s worth mentioning, however, that players on social media are still reporting visual and technical hiccups, so there’s a good chance that Bloober Team and Konami end up releasing more patches with further fixes.

Beyond that, the update also brings several other gameplay-related bug fixes, while a number of issues have also been addressed in the game’s Steam version.

Silent Hill 2 is available on PS5 and PC.

PATCH 1.06 NOTES:

PS5

Technical

  • Fixed issues with counting achievements
  • Fixed graphic glitches on PlayStation 5 Pro

Gameplay

  • Fixed door markers in Brookhaven Hospital
  • Improved extended movement spots to fix enemies clipping issues
  • Fixed audio issues in Ox Section of Toluca Prison
  • Fixed soft blocker in Labyrinth (player will be no longer permitted to exit neither of the Labyrinth Paths after obtaining a map)
  • Fixed map markers in Boar Section of Toluca Prison
  • Fixed map markers in Western South Vale
  • Fixed issues with Maria’s navigation
  • Fixed the issue with triggering some of Maria lines multiple times
  • Fixed issues with Final Boss movement and disappearing
  • Fixed Mannequins stuck in their ambush state
  • Fixed interactions with hard-to-get collectibles
  • Improved Boss animation
  • Added tooltip for picking up tablets in Toluca Prison final puzzle
  • Fixed translation issues for changing difficulty during gameplay
  • According to our players feedback, breathing skin walls during Abstract Daddy Boss Fight has been restored
  • Fixed blocker after the cutscenes with forced lowest FPS
  • Fixed blockers in Brookhaven Hospital
  • Fixed some issues with car lights in South Vale during the night
  • Fixed issues with Mannequins presenting ragdoll behavior
  • Fixed other minor issues with: foliage, collisions, typos, light glitches, visible occluders, loading levels

Steam

Technical

  • Fixed interference between saving a game and properly performing vibrations on the controllers
  • Improved range and step for mouse sensitivity
  • Fixed mouse input issues
  • Fixed issues with game controllers

Gameplay

  • Fixed door markers in Brookhaven Hospital
  • Improved extended movement spots to fix enemies clipping issues
  • Fixed audio issues in Ox Section of Toluca Prison
  • Fixed soft blocker in labyrinth (player will be no longer permitted to exit neither of the Labyrinth Paths after obtaining a map)
  • Fixed map markers in Boar Section of Toluca Prison
  • Fixed map markers in Western South Vale
  • Fixed issues with Maria’s navigation
  • Fixed the issue with triggering some of Maria lines multiple times
  • Fixed issues with Final Boss movement and disappearing
  • Fixed Mannequins stuck in their ambush state
  • Fixed interactions with hard-to-get collectibles
  • Improved Boss animation
  • Added tooltip for picking up tablets in Toluca Prison final puzzle
  • Fixed translation issues for changing difficulty during gameplay
  • According to our players feedback, breathing skin walls during Abstract Daddy Boss Fight has been restored
  • Fixed blocker after the cutscenes with forced lowest FPS
  • Fixed blockers in Brookhaven Hospital
  • Fixed some issues with car lights in South Vale during the night
  • Fixed issues with Mannequins presenting ragdoll behavior
  • Fixed other minor issues with: foliage, collisions, typos, light glitches, visible occluders, loading levels
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