Sucker Punch says it also wants to “balance against” the “repetitive nature of doing the same thing over again” in an open world map.
Sony and Sucker Punch ended the recent State of Play presentation with the announcement of Ghost of Yōtei, the sequel to 2020’s acclaimed open world samurai epic Ghost of Tsushima, but being set 300 years after its predecessor and putting players in the shoes of a completely new protagonist, it’s certainly deviating in some intriguing ways. Interestingly enough, another area where it’s going to offer players something that the first game didn’t is the storytelling department.
More specifically, speaking with New York Times, the developers of Ghost of Yōtei revealed that the game will give players “greater control” over the story of protagonist Atsu than Ghost of Tsushima fans will be used to. Tsushima did, of course, feature some elements of choice-and-consequence mechanics, though seemingly, Sucker Punch is looking to kick things up a notch in that area.
Additionally, creative director Jason Connell also added that the studio is looking to avoid falling into the trap of delivering repetitive content in an open world setting- something that Ghost of Tsushima is often criticized for with its golden birds, foxes, and what have you.
“One challenge that comes with making an open-world game is the repetitive nature of doing the same thing over again,” he said. “We wanted to balance against that and find unique experiences.”
Ghost of Yōtei is due out sometime in 2025 for PS5.