Bulwark: Falconeer Chronicles Will Receive New Captains, Naval Command, and More in Free Updates

Developer Tomas Salas is also working on adding mod and workshop support, new architecture and something called “Mad Lector.”

After three years in development, Tomas Salas’ city-builder Bulwark: Falconeer Chronicles is available now on consoles and PC. It’s well worth checking out in no small part due to its aesthetic and exploration aspects, but there’s more to come. Salas has provided a roadmap for the title, with the first update, “Trade, Tribute and Spoils”, coming towards the end of April.

It offers three new Captains specializing in “trading with other factions and then providing buffs on the output.” There will also be three new diplomacy events – offering, demanding and requesting Tribute, each having different effects depending on the settlement. Spoils provide resources for making new Extractors or repairing the player’s Battlegroup and are gained from certain world encounters and winning battles.

In May, the Naval Command Update goes live, allowing players to create a naval force of battleships and declare “Total War” with a unique harbor, Naval Command, to post up. It also includes four new carrier ships and three naval events. As the name indicates, Total War means no diplomacy, just straight-up combat.

Other new additions include something called Mad Lector, faction expansion, new architecture, and mod and workshop support (which Salas is “still figuring out at the moment). These also aren’t the only updates coming as “things not mentioned now could find their way into life!” Stay tuned for more details on the first update, including a release date, in the coming weeks.

Bulwark: Falconeer Chronicles is available for Xbox One, Xbox Series X/S, PS4, PS5, and PC.

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