Former BioWare veteran Mac Walters believes a direct sequel to Mass Effect: Andromeda would have brought about a significant improvement in polish.
To say that expectations were high from 2017ās Mass Effect: Andromeda in the lead-up to its launch would be an understatement, but at the same time, it would be an understatement to say that it failed to live up to those expectations. The open world RPG was met with lukewarm reception from critics and players at best, with the gameās technical issues and bloated size being among several of its biggest issues to be on the end of widespread criticism.
Andromeda, unsurprisingly, failed to sell the way EA had hoped it would, and shortly after its release, it was announced that the series had been put on ice, and that plans for the gameās post-launch DLC had been cancelled. A sequel, which was very much being set up throughout Andromedaās story, also never came to fruition- though former BioWare veteran Mac Walters, who directed the game game, still wishes the studio had got the chance to develop a direct sequel.
Speaking in a recent interview with Eurogamer, Walters ā who left BioWare earlier this year ā talked about how the development team was focused more on quantity of content than quality, and ended up compromising on polish as a result.
āThere were just a lot of things that we had to relearn, re-figure out, and ultimately when you do that, itās very, very challenging to come out and be as polished as your third iteration was, and we didnāt hit that,ā he said. āAnd we probably should have ā in hindsight ā just reduced scope more and executed on what we could to [ensure] quality.
āBut we were also in a weird phase in the industry where a lot of people were saying quantity was quality, so we were deluding ourselves internally a little bit that if itās maybe not as polished as [Mass Effect 3], itās fine ā itās bigger and thereās more here, and thereās more to do. And we hit a point where people were like, āNo, that isnāt okay.ā Or, at least, āIt isnāt okay for your franchiseā. And thatās fine, thatās a lesson learned.ā
However, Walters believe that if BioWare had been able to make a direct sequel, the developer would have applied significantly greater levels of polish to the title, just as it did over the course of the original Mass Effect trilogy.
āI only wish we had been able to then do a second one, because then you would have really seen that polish just like we did from [ME1] to [ME2] on the original [trilogy],ā Walters said.
Later, he added: āCertainly, had we shipped an Andromeda 2, I am a hundred percent certain we would have improved on all the things that people called out and then also been about to lean into the innovative things that we were trying to do as well.ā
Of course, BioWare is currently at work on a new Mass Effect games, which was first confirmed to be in the works in December 2020, and received a mysterious new teaser in November of last year. Very little is known about the game, but even though itās unlikely to be a direct sequel to Andromeda, BioWare has hinted a couple of times that it could still pick up unresolved narrative threads from the 2017ās RPG story and continue building on them.
A couple of years ago, former BioWare writers Chris Helper and Jo Berry also spoke about Mass Effect: Andromedaās development, and how the studio had to severely cut down on the gameās scope due to budget restrictions.
