Indiana Jones and the Great Circle Update 4 Adds New Adventure Books, QoL Features, and More

The first-person action-adventure title, available now for Xbox Series X/S and PC, launches for the PlayStation 5 on April 17.

Indiana Jones and the Great Circle is coming to PS5 in a week’s time, and ahead of its launch on Sony’s platform, developer MachineGames has released a new update for its PC and Xbox Series X/S versions.

Key among Update 4’s changes is the addition of two new Adventure Books in the form of Open Season, which will allow you to temporarily make enemies weaker to follow-up attacks after being whipped, and Sleight of Hand, which will see Indy pulling an enemy’s weapon towards himself after disarming them with his whip.

The patch also adds several new quality-of-life features, including an “always allow skipping cutscenes” option, being able to cycle between local and level maps when viewing your journal in “lowered” mode, several new tutorials, and more.

There’s also a lengthy list of bug fixes.

UPDATE:

New Features

  • With the “Open Season” Adventure Book, hitting an opponent with the whip temporarily causes them to take more damage from subsequent attacks
  • “Sleight of Hand” lets Indy pull an enemy’s weapon towards him after disarming them with the whip

Quality of Life Features

  • You can choose to disable the center dot on the HUD (if you’re prone to motion sickness, we recommend leaving the dot enabled)
  • We’ve added an “Always Allow Skipping Cutscenes” option, letting you skip cutscenes even if you haven’t watched them
  • Players can disable the “Stealth Vignette” around the edge of the HUD while Indy is crouched in stealth
  • You can cycle between local maps and level maps when viewing the journal in “lowered” mode
  • Players will now see slightly more of the map while the journal is in “lowered” mode
  • Some of you have told us that you don’t have much use for Repair Kits. Well, now you can throw them at your enemies!
  • We have added a timer to the combat HUD around Indy’s health that lets you know how long it will take for alerted enemies to call off a search
  • The PC version now supports the PlayStation DualSense Wireless Controller for advanced haptic feedback and adaptive triggers
  • If you are using PlayStation or Steamdeck controllers in the PC version, they will now show up in the controller configuration menu
  • You can now bind a key to toggle High Contrast Mode on PC
  • Several new tutorials have been added:
    • Tutorials are now given explaining how to unlock/activate Adventure Books after you’ve collected them
    • Tutorials are now given about how to buy Health or Stamina upgrades after collecting multiple medicine bottles
    • We’ve added a tutorial on how to blow away scorpions at the end of the Gizeh level
  • The menu to purchase or unlock Adventure Books and map information booklets has been improved to give clearer information about unlock costs and to better subdivide the categories
  • We’ve recorded new one-liners for Indy during fights, for extra variety
  • We’ve improved Ray-traced Global Illumination on all platforms at no performance cost; contact shadows have been improved, helping objects appear more “grounded” in the scene

Bug Fixes

General

  • Made Indy’s transition from ledge hanging into whip attach and swing look smoother
  • Fixed an issue where some medicine bottles could not be picked up in various locations in the game in specific circumstances
  • Dogs move their legs more naturally when turning while walking
  • It’s now much easier to throw defeated soldiers over ledges when carrying them
  • Fixed issue where Gina would use here her standing conversation ‘gesture’ animations while she’s crouching
  • Prevented merchant items from disappearing if you trigger a cutscene with them immediately after holding one of their books
  • Fixed an issue where you could get stuck in third-person camera if using a zipline while inspecting an item
  • Fixed an issue where you could loot multiple items from downed opponents by spamming the interact button
  • “Parry” tutorial stays on screen longer, giving you more chance to read it
  • Whipping the air near an enemy soldier is now always considered an offensive action even if you are in a soldier disguise

Missions and Quests

Marshall College

  • Interaction marker for the Cat Mummy photograph is now shown from farther away
  • Pendant Marker is now visible when you are in the exhibition hall
  • Markers are now shown on the cabinets when you pick up the exhibits in the Cat Mummy puzzle

The Vatican

  • Fixed an issue where the marker for Giuseppe could not be shown if he left Section F (for example if he came to investigate gunfire sounds). The marker on Giuseppe will always be shown now (if you have ‘Objective Location Markers’ set to ‘On’ in the ‘Adventure Experience’ section of the ‘HUD and Gameplay’ menu). Also prevented the “Search Giuseppe” marker from disappearing if you leave Section F before searching him
  • Fixed an issue where you could not open the “Bulls of Blood” secret door when revisiting the Castel Sant Angelo. Also prevented the “search area” for this mystery from appearing on your map if you the mystery was started on your first visit to the area but not completed
  • Fix for priests appearing behind the sealed ‘demon door’ in the Tower of Nicholas V in the Vatican
  • Fix to prevent speedrunning players running under the gate before it closes in the Silver Path Trial in the Vatican, and finding themselves stuck
  • Fixed an issue where player may get stuck in a death loop in the flames of the Silver Path Trial in the Vatican
  • Fixed issue where Gina would not exit the Silver Path Trial rooms if you lingered on the whip-swing beams
  • Solved an issue where Indy’s animations broke if you tried to inspect a photo with the magnifying glass in the Vatican at the same time as equipping another item.
  • Fix to prevent player falling out of world when vaulting through a fireplace in Castel Sant Angelo
  • Objective marker for rescuing Sidney from the barracks no longer shows permanently if player hasn’t actually enabled the ‘Objective Location Markers’ feature in the Adventure Experience menu

Gizeh

  • Fixed issue where it was not possible to track the Remedy for All activity in Gizeh if the guidebook was collected before speaking to Dr. Kafour
  • Fixed issue where Gina would only escort you across the first scorpion-filled room in Sanctury of the Guardians if you picked up a specific one of the three staffs
  • Fix for “Parked Car” photo opportunity marker in Gizeh Village appearing before the car is actually present
  • Fixed an issue where player may be able to survive falling into pits in the temples near the Nazi Dig Site in Gizeh, getting stuck
  • “Gantz’s Orders” and “Gantz’s Journal” note marker is changed to be a Search Area instead of a point marker
  • Added some extra grabbable ledges around the pit where you collect the Selek Stele, to allow for more graceful swing failures!

Shanghai

  • Fixed issue where you might see enemy planes frozen in the sky

Sukhothai

  • Updated how objective markers are displayed in the “Royal Army Transmissions”. Markers appear by the radio closest to Gina when you have frequencies to return to her, and the marker appears on Gina when you have returned all of the frequencies
  • Fixed issue where it was not possible to complete the Royal Army Transmissions mission despite having turned in all radio frequencies
  • Fixed an issue where player could not swim to escape from the flooding temple in Sukhothai
  • “Fried Egg” note can now be obtained even if player does not start the “Trapped in the Past” mission by talking to Sunan before travelling to the cave. Players who did not speak to Sunan will receive the note when exiting the dream sequence. Players who have already completed this mission should also receive the note
  • Fixed an issue where Gina would be repeating her startled and worried voice lines from the ambush when you revisit Sukhothai. Update 3 prevented new players from experiencing this issue, and in Update 4 we’ve been able to fix this for players who are already encountering this bug
  • Fixed issue where Gina may be missing when exiting the flooding temple in Sukhothai
  • Fixed issue where Gina might stay at Wat Mahathat when you return to Sukhothai in a revisit, making it seem like she has “disappeared.” Gina now returns to the Village correctly
  • Fixed an issue where the game may crash after being eaten by the Giant Snake while swimming underwater
  • Fixed an issue whereby changing your outfit outside of the Sukhothai village might have prevented you from performing certain actions, such as punching
  • The Mystery Guide bought from Tongdang now shows the marker on the May Yek mystery.
  • Removed the duplicated marker for “Fascist’s Journal” in Sukhothai shown in the Sukhothai Notes guidebook after you have collected it
  • Fixed an issue where the Serpent’s Chest mystery would not start when opening the chest in a specific scenario
  • Fixed another issue where the keys for Serpent’s Chest mystery would not spawn in very specific circumstances
  • Fixed an issue where you could re-use the same key multiple times to open the Serpent’s Chest
  • Fixed an issue where the Demon’s Tomb quest could get stuck if using dynamite to prematurely open the weak wall in the sarcophagus room
  • Made it easier to hit certain giant mushrooms with the Khmer spears after the snake fight in the Nephilim Archive
  • Fixed an issue where player couldn’t whip-climb up a wall in Sukthothai when escaping the flooding temple if you were using saved games made in the initial launch of the game
  • Fixed an issue where you could get permanently stuck in the spiked-walls trap room in the Demon’s Tomb if you tried to run straight through the spikes
  • Fix for “Exploded Opening” photo opportunity marker appearing before you can take the photo
  • An autosave now occurs after you complete “The Kid Who Vanished” mission
  • Fix to prevent players from being able to start The Demon’s Tomb mission before you have purchased the rebreather in certain circumstances
  • Map marker is now shown correctly for “Painted Message” photo opportunity in Path of Tigers
  • Sukhothai Mysteries guide now points to correct location for A Game of Wits mystery
  • Map markers are incorrectly shown for “A Game of Wits” mystery when the player is actually tracking Field Notes
  • Fixed issue where you would die instantly if picking up Indy’s fedora from the wrong side of the podium in “Trapped in the Past”

Iraq

  • Updated the Iraq level so the gates to the camp should now be open when you revisit the level, making for easier backtracking
  • Gina will no longer walk in front of Indy while you are solving the final Nephilim puzzle in Iraq
  • Fixed issue that could stop the Lower Elevator button from working
  • Iraq’s chapter summary now increments correctly with progression
  • “Grab Gina’s Hand” marker is now more visible in the final stages of the last fight with Voss
  • Fixed issue where player could fall down the elevator shaft in Iraq without dying, getting permanently stuck
  • Removed camera jerkiness when the player gets control at start of the fight with Voss in Iraq
  • Player will now respawn at their last saved checkpoint when revisiting Iraq, rather than always appearing in front of the Nephilim Vault

UI

  • When inspecting notes, the icon shown on the description text is now of the correct category
  • Fixed issue where mission objectives would still appear on screen even when there in is no main mission available
  • Fixed issue where combat state stayed active on the HUD when entering or exiting the Sukhothai boat while in combat
  • Prevented overlap of some “interact” and “waypoint” markers in various locations through the game
  • Solved issue where books tracked in “A World of Knowledge” do not have their objective markers cleared if you bought the book in another game level
  • The Gizeh dig site local map is now better aligned
  • Fixed an issue where player could get into a broken animation state when inspecting Adventure Books while quickly switching between different books
  • Colors used in “High Contrast Mode” now more closely match the colors shown in the menus
  • Fixed several letters and notes not giving an Adventure Points notification on the HUD
  • Fixed several photo opportunities giving zero Adventure Points as reward
  • Fixed several photo opportunities having no star rating
  • Fixed several controls so they can be set as toggleable when bound to LT; Aim Firearm, Aim Photo, Camera, Raise Lighter and Whip Free Climb
  • New objectives now appear more quickly when they change in the HUD
  • Onscreen objective text for several Discoveries now updates in real-time correctly

Audio

  • Made the voice lines from Captains to be more audible from distance when they are spotting Indy in disguise, to give you a better idea that they’re suspicious of you. Also increased their subtitle range
  • Added audio for when you are whip-punching, or kicking, a blocking enemy
  • Fix for subtitles not appearing in parts of the “Path of Tigers” mystery
  • Gina will remind Indy to pull her up into the ship when first entering the Kummetz in Nepal
  • Added engine sounds for the enemy boats, and fighting sounds for Locus, in the boat chase in Sukhothai
  • Fixed issue that could result in Locus’ whistling be silent near the beginning of Iraq
  • Made sure all of Gina’s lines play when racing to reach her at the end of the Sukhothai level
  • Made sure all of Annika’s lines play in the Demon’s tomb if you interrupt her by talking to her
  • Fixed some missing lines of VO from Indy at the start of The Kid Who Vanished quest in Sukhothai
  • Added sound for Gina opening the door in the Borgia Tower in the Vatican
  • Improved reverb on the rifle shots in echoing environments
  • Added sounds to when Indy moves the banana crates in Gizeh
  • Effort sounds added when Indy and Gia rotate the fountain of confession in Vatican
  • Fix for several sounds that were looping incorrectly
  • Cinematic Music Volume option now controls the volume of the music in cutscenes in the Peru level correctly
  • Solved missing waterfall sounds in Sukhothai
  • Fixed several instances of Indy or Gina repeating their lines if the player repeats the same action

Graphics

  • Reduced the shimmering on the horizon of Lake Hammar in the cinematic reveal
  • Additional fixes for being able to use Xbox cloud saves on the Steam release. You can now enable these correctly even if you have never played the game on an Xbox console or the Xbox App PC release

Localization

  • Several text corrections; and updates to menu text and subtitles across all languages
  • Various fixes to voiceover localization, including sync issues
  • Aligned HUD notifications for Arabic localization after picking up items
  • Fix for rare crashes when scrolling through the game manual tabs in Arabic
  • Fixed issue where, on occasion, multiple items would be highlighted in the option menus in Arabic
  • Fixed some issues where Indy would repeat his lines every time he interacted with certain props
  • River Duuro is now correctly named in the travel montage when flying to Rome

Indiana Jones and the Great Circle is available for Xbox Series X/S and PC, and launches for PS5 on April 17. It has been played by over 4 million players since launch.

TOP