Path of Exile 2’s on-death punishments might seem harsh, especially in endgame content, but the developers want deaths to matter.
Developer Grinding Gear Games has revealed its plans for the first major update that will be coming to Path of Exile 2. As part of the update, Path of Exile 2 will be getting a host of quality-of-life features, including changes to some of the more challenging aspects of endgame content, as well as more variety of maps that players can clear out.
According to PCGamer, in an interview with Twitch streamers Darth Microtransaction and GhazzyTV after the announcement, director Jonathan Rogers spoke about its decisions with the planned update, including how it will make potentially lethal on-screen effects more visible to players in the chaos of endgame maps. Rogers did, however, reiterate that the studio still wants deaths in the game to be a notable setback.
One of the topics of this discussion is the fact that players only get one chance to clear a map for every Waystone they use. Breaking from the original Path of Exile, which allowed players 6 attempts, a single death in a Path of Exile 2 maps means that players will have to start that map from scratch.
âWe did discuss quite a lot about whether we wanted to go back on one portal or not,â said Rogers, referring to the number of portals that open up whenever a player activates a map. âI think it comes down to the fact that it would just not feel the same. The whole âdeath actually matteringâ thing is actually important.â
It is worth noting that one of the big changes in the upcoming update is that one of the Pinnacle bosses in the game, The Arbiter of Ash, will allow players 6 attempts before failing from death. This is due to the fact that accessing Pinnacle boss fights tends to require quite a bit of work in preparation, taking tens of hours to get the keys necessary to unlock the fight to begin with. A single death essentially undoes all of that progress.
âWe were talking about the pinnacle boss and the discussion came up âshould we allow portals everywhere, should we be allowing checkpoints everywhereâ and we ultimately decided we really donât want to go that way if possible,â explained Rogers. âSo first of all we try out this pinnacle stuff, make sure itâs something where you have true economic value you have to preserve: It takes time to get there and that matters.â
Rogers also mentioned that âsome level of failureâ are integral to how Path of Exile 2 was designed, since players wonât âfail in the same way⊠Iâm not really a fan, I much prefer the whole âone deathâ thing.â
He went on to talk about the XP penalty that players face for dying in endame content, stating that the studio sees the penalty as a way to teach players that they might not be ready to take on the challenges theyâre dying to as of yet. âBut maybe thatâs the wrong way of looking at it,â he said.
Further in the interview, developer Mark Roberts also spoke about how the harsh penalties for death would be better appreciated if the gameâs ratio of risk and reward were more appropriate. Rogers admitted that, in the current state of Path of Exile 2, that balance might be off.
âRight now there are too many penalty axes, so if youâre dying all the time, youâre not gonna get materials, and thus youâre not going to go anywhere⊠and also an âad insult to injury thing [XP penalty] where youâre just not levelling,â said Roberts.
âI think theyâre just a bit too severe when all combined together, and I also think that the very start of maps is just too difficult, I think we should ease into that a little bit, bring that down a bit then ramp the difficulty up,â he explained.
Rogers also spoke about how the ability to retry maps with fewer penalties would also lead to issues to the in-game player-driven economy, since players would start intentionally dying in order to farm gear and materials that they could then sell to other players.
âIt would be nice if you could just spin another map and still be able to do that content,â he said. âBut unfortunately we canât do that because it would open up too many economic abuse things, where like you fail the map intentionally because you want to farm the items in the rest of the area. So itâs very difficult for us to come up with a solution because I really would prefer that, honestly, if you could re-do a map without having all the problems that being able to re-run a map would actually cause.â
Roberts caps off the interview by stating that, while the studio was aware that players would complain about a single-death ending their map run, the studio was prepare, and there havenât yet been better solutions to the problem discovered.
âBut yeah, itâs a bit tricky, it certainly is the case weâve discussed it so many times before [PoE2] came out we knew âpeople are definitely gonna complain about thisâ and we know and we havenât found a solution,â said Roberts.
Path of Exile 2 is currently available on PC, PS5 and Xbox Series X/S. The game, currently available through Early Access that requires players to buy in, will eventually be free-to-play when it officially launches. In the mean time, Grinding Gear Games is all set to release this major update to the game later this week. Stay tuned for more details and complete patch notes.