Naughty Dog has released another new patch for its recent PC port, bringing several more fixes for players on the platform.
The Last of Us Part 1’s PC launch did not go to plan, to say the very least, with the port being widely lambasted for critics and audiences alike due to its severe technical issues. Since its launch, however, Naughty Dog has released a number of patches and hotfixes for the title to bring it up to scratch, and though there’s still a ways to get to that point, another new patch has now been released to take another step in that direction.
The port’s newest update, patch 18.104.22.168, brings a number of technical improvements and fixes, with CPU and GPU optimization being improved throughout the game, a number of crashes being addressed, and other issues – such as textures, visual bugs, loading issues, and more – being fixed as well.
Meanwhile, a couple of platform-specific fixes have been made as well, including for Steam Deck (even though full Steam Deck optimization isn’t a priority just yet). You can check out the full patch notes below.
The Last of Us Part 1 is available on PS5 and PC.
The Last of Us Part I v22.214.171.124 Patch Notes for PC:
- Optimized CPU and GPU use throughout the game
- Improved texture fidelity and resolution on in-game Low and Medium settings
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Updated the VRAM bar to more accurately display the OS+Apps usage
- Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
- [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs
- Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)