Wuchang: Fallen Feathers Developer Interview Details Setting, Combat, and More

An interview with game director and Lenzee co-founder Xia Siyun reveals new details on the upcoming action RPG, due out next year.

Wuchang: Fallen Feathers has registered itself on many a radar with its showings over time, and Lenzee and 505 Games’ upcoming action RPG continues to look promising even now. During Xbox’s ongoing day 3 Gamescom livestream, an interview with Lenzee co-founder, CTO, and game director Xia Siyun revealed further details on the title.

Set in 1647, Wuchang: Fallen Feathers will attempt to immerse players in a historically inspired fictional Chinese setting at the end of the Ming Dynasty. Players will play as the eponymous Wuchang, who has not only lost much of her memory, but is also on a quest to unravel the mysteries that will help revive her sister.

The game will feature non-linear and vertical design, atmosphere inspired by dark fantasy and wuxia genres, and a focus on environmental storytelling, while major historical figures will also have a role to play in the story. Choice and consequence mechanics will also determine how the story plays out.

Meanwhile, on the combat front, players will have access to a variety of different weapons and play styles, rom dual wielding swords to carrying around giant two-handed weapons, each bringing their own unique strengths and attributes. Check out the developer interview below, where Siyun also goes into detail about technologies used to work on the title, such as laser scanning, using drones and cameras to gather real-world data, motion capture, and more.

Wuchang: Fallen Feathers is due out sometime in 2025 for PS5, Xbox Series X/S, and PC, and will also be available via Game Pass at launch.

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