Control Developer is “Well Aware” of Co-op Multiplayer Challenges With Condor

“I’d like to think we have realistic expectations,” says Thomas Puha, “But also be realistic that you never can plan and prepare for everything.”

While Remedy Entertainment has delivered an acclaimed sequel with Alan Wake 2, it’s also working on expansions, a sequel to Control (which will be self-published) and a remake for Max Payne 1 and 2. If that wasn’t enough, Condor, its foray into co-op multiplayer (not to be confused with Kestrel), is also in development.

There’s certainly room for such titles – see Helldivers 2 – but there are also risks, as illustrated by the underwhelming performance of Suicide Squad: Kill the Justice League. Remedy’s communications director, Thomas Puha, discussed this on Twitter, noting, “We are well aware of how challenging the coop multiplayer space is.

“I’d like to think we have realistic expectations (outside the company expectations always seem wild), but also be realistic that you never can plan and prepare for everything, just gotta roll with the punches. To be honest, every published game seems a small miracle these days.” He also acknowledges a user who believes it can be a good learning experience, even if it’s not a massive hit.

Condor is a spin-off of Control and focuses on the Federal Bureau of Control recapturing the Oldest House, their headquarters from the Hiss. It’s developed on Remedy’s Northlight engine for Xbox Series X/S, PS5 and PC, with plans to enter full production this year. S