Cyberpunk 2077 – Patch 2.12 Adds AZERTY Key Rebinding, Fixes Infinite Loading on Xbox

All platforms also faced a bug that prevented using the menu, inventory, fast travel, stash and holocalls, but it’s now fixed.

Cyberpunk 2077 isn’t getting any new content updates since the team has moved on to the sequel, Project Orion. However, a new patch is available to address issues from Patch 2.11. Live now on Xbox Series X/S, PS5 and PC, Patch 2.12 allows for changing the commands for dropping bodies and opening the Radioport to different keys on AZERTY keyboards.

Patch 2.12 has also changed the key for switching quest objectives to T on all keyboards, so the “Binding Failed” error should no longer pop up. Other bug fixes include a crash occurring with Razer Chroma-enabled devices, NPC hair looking extremely bright in vehicles when using ray tracing, and another crash on Steam Deck when playing with ray tracing.

Xbox players should also note a fix for the infinite loading state (or hang-ups or crashes) that could occur when accessing some saves on the platform. An issue that prevented all platforms from accessing the menu, inventory, fast travel, stash and holocalls should also be fixed. Check out the patch notes below for more details.

Cyberpunk 2077 is available for Xbox Series X/S, Xbox One, PS4, PS5 and PC.

Patch 2.12

PC-specific

  • It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
  • Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a “Binding Failed” error.
  • Together with Intel we fixed the stuttering issue that occurred while the “Prioritize P-Cores” option was enabled.
  • Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
  • Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
  • Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.

Xbox-specific

  • Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.

All Platforms

  • Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
  • Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
  • Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
  • New Dawn Fades – Fixed an issue where it wasn’t possible to open the phone to read the notification from the Automated Delivery System.
  • I Can See Clearly Now – Lowered the Body attribute check required to move the dumpster.
  • I Walk the Line – Sasquatch’s jump attack will now properly register as a hit and deal damage.
  • Riders on the Storm – Enemy cars in the chase sequence will now shoot at Panam’s van.
  • Nocturne Op55N1- Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn’t trigger, blocking progression.
  • Sonic Shock will now be properly categorized as a Covert quickhack.
  • Fixed instances where groups of immortal enemies could appear across Night City.
  • Fixed an issue where some elements on the perk screen wouldn’t change after switching to Colorblind Mode.
  • BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.
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