Baldur’s Gate 3 – Hotfix 16 Allows Using Key Quest Items Without Carrying Them

Waypoints now have categories for easier sorting, and cross-save will no longer sync modded playthroughs across all platforms.

Larian Studios has released a new hotfix for Baldur’s Gate 3, adding an excellent quality-of-life feature to the acclaimed RPG. You can now use quest items without carrying them, like Minthara’s lute. If you send it to the stash or a companion in camp without knowing when it would be required, it will be usable when the situation arises.

Other fixes include cross-save no longer syncing saves with mods (since they’re unavailable on consoles). Waypoints also have categories, allowing players to group them by location, which is ideal for instances where you can’t see the regional map to click on a specific waypoint. Other issues have also been fixed, like low-resolution textures appearing after extensive playtime.

Hotfix #16


  • The cross-save functionality will no longer sync modded saves, as they cannot be accessed by
  • console players.
  • Added categories to the Waypoints list, grouping Waypoints by location.
  • You will now be able to access certain quest-related items on the spot, even if they are currently in
  • the camp chest or in the inventory of a companion who is waiting at camp.
  • Fixed several issues with low resolution textures appearing after extended playtimes.
  • Fixed a visual bug where certain doors would reappear briefly when destroyed.
  • Fixed Gale’s dialogue ending abruptly when asking him for a kiss. Enjoy the moment.


  • Fixed a potential crash related to quickloading.
  • Fixed a crash that would occur when unloading and then loading a region.
  • Fixed a crash when changing VSync settings.
  • Fixed a crash when destroying the spiderweb under the Spider Matriarch.
  • Fixed the potential cause of not being able to save the game (Error 701, crashing the game).
  • Fixed a crash that could happen when showing a pop-up message after lockpicking an item.
  • Fixed a crash that would occur when removing condition-based auras from modded savegames.
  • Fixed a possible crash when getting the available party gold during a trade.
  • Fixed some issues that could prevent savegames made under rare conditions from loading up.


  • The Spectral Form passive is no longer hidden.
  • Fixed Balthazar’s Spectral Form not triggering when Balthazar succeeded in a Saving Throw but still got damaged.
  • Fixed Auntie Ethel not using Weird Magic Surge when struck by Repelling Blast in Honour Mode.
  • Fixed the scrying eyes’ damage mitigation mechanic in Tactician Mode not working the first time they are damaged.
  • Ability Drain will not be able to reduce a target’s ability below 1.
  • Improved the way Legendary Resistance works, now only triggering when it is actually useful.