Cities: Skylines 2 Will Get Future Updates at a Slower Pace

The studio behind Cities: Skylines 2 wants to focus on bigger patches that bring more fixes together rather than smaller, quicker patches.

CEO of developer Colossal Order, Mariina Hallikainen, has revealed in a new blog post that the cadence for updates for Cities: Skylines 2 will be slowing down. As a result, new features for the game have been significantly delayed. This includes the mod creation tools for Cities: Skylines 2 that the studio is developing.

According to the post, the editor for Cities: Skylines 2 is still under development, and currently only features support for maps and code modding. The studio hopes to have these features ready for the initial release of the editor. A major planned feature for the editor, the ability to import custom assets, is not yet available in internal builds.

“We expect it will take a couple of months to get the Editor in a shape where we can release it, but we don’t have a concrete timeline yet as we don’t want to make promises we can’t keep,” the developer wrote. “Once the Editor is out we will continue to work on it with your feedback and suggestions to help us prioritize the most wanted features and improvements. We’re very much looking forward to seeing your creations and mods too.”

The blog post goes on to explain that, while the game has seen quite a few updates over the last three weeks, the studio will start focusing on bigger patches after the release of an upcoming update. These bigger patches will hopefully bring more fixes to the game, but will also take longer to develop.

“In the last three weeks, we’ve had a very quick pace with the patches,” the developer wrote. “There is one more of those landing soon, but after that, we’ll be focusing on bigger fixes that take longer to work on. The team is now focusing on LODs and improving GPU performances, and while geometric LODs are largely automated, there are a ton of tweaks and adjustments required. We are expecting a relevant performance boost with these asset fixes. The workload is significant and unfortunately, there is no silver bullet to improve the performance at once, instead, it requires several tasks completed before we are happy with it. This results in less frequent updates so we won’t have weekly patches going forward.”

The studio is also stated to be working on improving performance issues in Cities: Skylines 2.

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