Hideo Kojima doesn’t want to make any changes to his games that would make too many changes like George Lucas did with Star Wars.
Death Stranding 2: On the Beach director Hideo Kojima has revealed why he doesnāt plan on making any DLC for the critically-acclaimed title that will end up bringing any changes to its story. In an interview with IndieWire, Kojima spoke about how he, instead, likes to work around a gameās story as it was at launch when it comes to making DLC, expansions or even updates.
When asked about how, by their nature, games have the capability of changing even after theyāve been released, Kojima spoke about how there are some things that he would never change in his games, like the story, for example. Bringing up the infamous changes that George Lucas had made to the original Star Wars trilogy, Kojima said that he doesnāt like the idea of changing something to bring it āout of its eraā.
āThere are some things that you shouldnāt change. Like the story, for example, because there is a certain era that that story was born,ā he said. āYou shouldnāt change those kinds of parts. Or, you know, like [George] Lucas changed [āStar Warsā] to all CG, but thatās because itās a new era, right? So I donāt want to change anything that would affect the era that it first came out.ā
Rather, the changes Kojima prefers to make to his games revolve more around updated accessibility or gameplay options. He also noted that DLC is something he considers ānot a trendy spaceā, since working on DLC means that the project canāt ever be considered completed.
āThe things that I said that Iām changing are, you know, all the things basically related to gameplay,ā he explained. āLike: This item was not very easy to use, so Iāll make it a little bit more accessible, or, like, make the UI bigger. These small parts are the ones that Iām changing. I know that DLC [downloadable content] is not a trendy space because if you start doing that, youāll never finish the project.ā
To this end, Kojima has also confirmed in the interview that he has been paying attention to player stats for Death Stranding 2: On the Beach, as well as making a plan to fix small bugs that he has been noticing. Along with this, he has also begun working on his next titles, OD and Physint. Interesting, his work on Physint is largely solo for now, while he has started working with a team on OD.
āWell, Iām checking the data of the players all over the world ā what kind of weapons theyāre using, the routes theyāre taking, all this data,ā said Kojima about what he has been doing recently. āAnd I also see these small bugs here and there, so Iām deciding where to fix and what to fix. I also am starting to work with the team on OD because thatās a new project, and also doing Physint all by myself because thatās at the conceptual stage. So Iām doing that.ā
Death Stranding 2: On the Beach was released on PS5 back in June. Since then, the title has seen a great response, and developer Kojima Productions has even provided some interesting stats about the kinds of weapons players used the most. More recently, Death Stranding 2: On the Beach also got a minor update.
