Path of Exile 2’s Patch With Endgame Improvements Goes Live Today

Path of Exile 2 Atlas 1024x576 1 Path of Exile 2’s Patch With Endgame Improvements Goes Live Today

The patch notes confirm more attempts for the Arbiter of Ash boss and additional Essences, Shrines, and more for Atlas maps.

The next big patch for Grinding Gear Games’ Path of Exile 2 goes live today and features numerous quality-of-life changes, endgame improvements, and more. You can also expect four new endgame Tower maps and a revamped Lost Towers map.

Above all is adding six attempts for the Arbiter of Ash boss. Only the person who uses the keys necessary to unlock the fight can respawn, which means you can’t swap characters, and leaving takes an attempt. As you venture into tougher difficulties, there are fewer respawns. Other Pinnacle bosses will receive this change in the future, so stay tuned.

Other changes include doubling the chests and monsters with 50 percent additional Magic and Rare monsters. The chances of maps containing Essences, Strongboxes, and Shrines are also 50 percent higher. There are also checkpoints, which, combined with fast travel between them, allow for quicker map navigation. Unfortunately, Grinding Gear Games won’t change the death penalty in maps anytime soon.

0.1.1 Patch Notes

  • Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.
  • The Lost Towers Map area has also been revamped.
  • To address the problem of only having one attempt at the Arbiter of Ash Boss fight, you will now have up to six respawn attempts at this fight. Respawns can only be triggered by the person who put in the keys, and everyone in your party will be respawned at the same time. Leaving the Map still forfeits your attempt so you’ll still need to fight the boss with the build you walked into the Map with. Higher difficulties of the Boss will lower the number of respawn attempts you receive. We’ll be looking to add respawn attempts to other Pinnacle content over time.
  • The Arbiter of Ash can no longer be interrupted during his falling flame seed skill. His flaming gale skill can no longer be blocked.
  • The Arbiter of Ash Boss is now invulnerable for longer during its emergence and now takes significantly reduced damage while emerging.
  • The Arbiter of Ash is now way less likely to target minions when using his sword, which could prevent some of their skills being used.
  • Added checkpoints to Map areas.
  • Map areas now contain a minimum of 3 Rare Monsters.
  • Citadels can now appear closer to the Ziggurat Refuge.
  • Improved the visibility of Citadels on the Endgame Map.
  • Maps now display their Biome when hovered in the Atlas UI.
  • Added the new Overseer’s Precursor Tablet, a currency item which can be placed in completed Towers to add Map Bosses to valid Maps in radius. These tablets drop from Map Bosses, and can roll exclusive modifiers that affect Map Bosses.
  • Map areas have been adjusted to have more distinct specialities for the content they contain. For example, one Map area might have more total number of monsters, while another is more likely to contain additional content such as Strongboxes, Essences or Shrines. Generally speaking, the more difficult a Map is to clear, or the smaller it is, the more axes it will specialise in. Here’s an overview of changes we’ve made to give Maps more discernibility:
  • A number of Maps now spawn up to double the number of Chests, and twice as many minimum Magic or Rare Chests.
  • A number of Maps now contain up to double the number of Monsters.
  • A number of Maps now contain 50% more Magic Monsters.
  • A number of Maps now contain 50% more Rare Monsters.
  • A number of Maps now have a higher minimum number of Rare Monsters you will encounter.
  • A number of Maps now have a lower minimum number of Rare Monsters you will encounter.
  • A number of Maps now have 50% more chance to contain Essences.
  • A number of Maps now have 50% more chance to contain Strongboxes.
  • A number of Maps now have 50% more chance to contain Shrines.
  • Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.
  • Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Rare Monsters.
  • Monsters in the Untainted Paradise have been breeding. Untainted Paradise now contains 100% more Monsters, of which spawn 100% more (thus quadruple) Magic and Rare Monsters.
  • Improved the highlightability/clickability of Shrines.
  • Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty.
  • Adjusted the chance for Maps to contain Bosses, you should be encountering a Boss roughly every 1 in 4 Maps.
  • The chance for Map Bosses to drop a Waystone of the current tier or higher has been reduced to account for the increase in total number of Map Bosses.
  • The Radiant Waystones Atlas Notable Passive now provides +15% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 25%).
  • The small Map Boss Waystone Chance Passives now provide +6% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 10%).
  • The “I’m not afraid of you!” Delirium Atlas Passive Skill now grants “Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters” (previously 50%).
  • Reduced the number of monsters and small chests from Breaches by 15%.
  • Increased the amount of Simulacrum Splinters found in Maps by 20%.
  • Added dedicated 2D art for Waystones that are instilled with layers of Delirium.
  • Crisis Fragments, Breachstones, Simulacrums, and An Audience with the King now have a more appropriate gold value to vendors.
  • Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input.
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