PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but also better than FSR in some respects.

Pricing issues aside, there is no doubt that the PlayStation 5 Pro is technical masterpiece. Featuring top of the line GPU and new software techniques, the PS5 Pro comes off as an easy recommendation for someone who is an enthusiast. One particular game changing feature from a technical perspective is the console’s support for PlayStation Spectral Super Resolution (PSSR). It’s an image reconstruction technique which ensures minimum hit to image quality at higher frame rates. Contemporary PC solutions include the likes of Nvidia’s DLSS, Intel XeSS and AMD’s FSR.

Whether PS5 Pro’s PSSR is better than the aforementioned solutions is something that will be uncovered in the future, but one developer from Gaijin believes that it’s on par with DLSS and XeSS.

“We’re currently using it in Enlisted. During development and playtesting, we’ve found PSSR to be on par with NVIDIA DLSS and Intel XeSS, the other two ML based super resolution methods,” Gergo Horvath, a Graphics Programmer at Gaijin stated in an interview with Wccftech.

“While in my opinion PSSR produces less blur, ghosting, and unwanted flicker compared to AMD FSR. These technologies are constantly improving, so I find it impressive that the first version of PSSR is already head-to-head with other more mature solutions,” he added.

This is certainly an interesting take given that the likes of DLSS and FSR have seen numerous improvements over their multiple iterations over the years. If early titles on the PS5 Pro can give equivalent results, we are more than curious to see the results when Sony adopts this technology for the inevitable PS6.

Horvath also explained how they are using PSSR to achieve higher frame rates at 4K resolutions, all thanks to PSSR. Enlisted and War Thunder, the company’s two ongoing projects, will run at 4K and 120 frames per second on Sony’s latest gaming machine.

“For the PS5 Pro’s release of Enlisted, we have switched from a fixed resolution to using dynamic resolution together with upscaling techniques for both the Base and the Pro version of the console to make sure we have a stable frame rate at all times while the internal rendering resolution is automatically adjusted. This made 4K@120FPS gaming possible for PS5 Pro players,” Horvath stated.

“PSSR, of course, does a better job. For the PS5 Pro’s release of War Thunder we’ll offer the opportunity to play the game at 4K@120FPS resolution from day one. More visual updates will follow with the next major update release in a week, and even more are under development,” he added.

The PS5 Pro has bought host of improvements to existing PS5 games. No Man’s Sky runs at a blistering 8k@60fps on consoles, Baldur’s Gate 3 runs at 4K and 30fps in Quality mode, Star Wars: Jedi Survivor now reaches 4K resolution, Until Dawn Remake received new Performance and Fidelity modes and Final Fantasy 7: Rebirth received a new Versatility mode.

It will be interesting to see how native PS5 games like Ghost of Yotei and Death Stranding 2 will take advantage of the console’s processing power, both of which are due in 2025.

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