Ahead of its release next week, Activision has revealed the complete list of weapons players can wield in Call of Duty: Black Ops 6 at launch. The list includes the primary, secondary, and melee weapons, and even changes made to the attachments as well.
How Many Weapons Will Be Available in Black Ops 6 at Launch?
Activision has given a breakdown of what to expect at launch, with this number going up as we get new seasons that include new weapons as part of its content roll out.
- Assault Rifles (7)
- SMGs (6)
- Shotguns (2)
- LMGs (3)
- Marksman Rifles (4)
- Sniper Rifles (3)
- Secondary Weapons (6) – Pistols + Launchers
- Melee Weapons (3)
Assault Rifles:
Weapon | Magazine Size | Fire Mode | Description |
---|
XM4 | 30 | Full-auto | A well-rounded weapon with average accuracy, mobility, and power among its counterparts. |
AK-74 | 30 | Full-auto | Imposing firepower with high damage at mid-to-long range, balanced by a slower rate of fire and heavier recoil. |
AMES 85 | 30 | Full-auto | Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid to long range engagements. |
GPR 91 | 30 | Full-auto | Best-in-class handling with a decent rate of fire compensates for lower raw power. |
MODEL L | 30 | Full-auto | Slow-firing and controllable with respectable damage, shines in calculated mid-range engagements. |
GOBLIN MK 2 | 20 | Semi-auto | Excels at short to mid ranges, allowing operators to leverage its handling and impressive rate of fire. |
AS VAL | 20 | Full-auto | Leads in stealth for urban combat with an integrated suppressor and improved mobility. |
SMGs:
Weapon | Magazine Size | Fire Mode | Description |
---|---|---|---|
C9 | 30 | Full-auto | A well-balanced weapon that performs reliably in all close to mid-range situations. |
KSV | 30 | Full-auto | Fast to aim with manageable recoil and good damage; perfect for a dexterous operator seeking broad proficiency. |
TANTO .22 | 30 | Full-auto | Slow-firing but hard-hitting; an easy-to-handle SMG with impressive mid-range performance. |
PP-919 | 64 | Full-auto | Highest ammo count in its class, but sacrifices some mobility and fire rate. |
JACKAL PDW | 30 | Full-auto | Great mobility and handling make this an ideal choice for operators seeking aggressive CQB engagements. |
KOMPAKT 92 | 30 | Full-auto | Chambered in 9mm, it has the fastest fire rate in class and excels in close-range encounters. |
Shotguns:
Weapon | Magazine Size | Fire Mode | Description |
---|
Marine SP | 6 | Pump-action | Powerful and versatile with a short cycling time for rapid target acquisition; one-shot kill potential in close quarters. |
ASG-89 | 6 | Semi-automatic | Capable of taking down multiple targets quickly due to its decent magazine size and solid rate of fire. |
LMGs:
Weapon | Magazine Size | Fire Mode | Description |
---|
PU-21 | 75 | Full-auto | Deceptively lightweight and easy to aim with high damage; rewards vigilance and careful recoil control. |
XMG | 100 | Full-auto | Belt-fed with best-in-class ammo capacity; slower fire rate but excels in sustained fire accuracy. |
GPMG-7 | 50 | Full-auto | Unparalleled ability to quickly neutralize threats with a blistering fire rate and suitable long-range damage. |
Marksman Rifles:
Weapon | Magazine Size | Fire Mode | Description |
---|
SWAT 5.56 | 30 | Three-round burst | Pairs strong stopping power with a fast burst cooldown, excelling at medium ranges. |
Tsarkov 7.62 | 20 | Semi-auto | Sacrifices only some power for excellent handling, making it lethal in the hands of an accurate and mobile operator. |
AEK-973 | 30 | Three-round burst | Offers great stability and a fast rate of fire within each burst, allowing for multiple shots on target at long ranges. |
DM-10 | 20 | Semi-auto | Best-in-class stability and power, ideal for mid to long-range engagements. |
Sniper Rifles:
Weapon | Magazine Size | Fire Mode | Description |
---|
LW3A1 | 5 | Bolt-action | Decent rate of fire and handling speeds but substantial recoil; one-shot kill to the head, upper chest, and upper arms. Hold the Left Thumbstick while ADS to steady. |
SVD | 10 | Semi-auto | Gas-operated Soviet sniper with modest vertical kick; capable of precise follow-up shots; one-shot kill to the head. Hold the Left Thumbstick while ADS to steady. |
LR 7.62 | 5 | Bolt-action | Delivers high damage with minimal recoil and slower handling; one-shot kill to the head, chest, and arms. Hold the Left Thumbstick while ADS to steady. |
Pistols:
Weapon | Magazine Size | Fire Mode | Description |
---|
9mm PM | 10 | Semi-auto | A masterclass in reliability with a decent rate of fire and standard handling, ideal for close-quarter engagements. |
Grekhova | 20 | Full-auto | Surprising accuracy combined with a fast rate of fire, offsetting lower damage and smaller effective range. |
GS45 | 10 | Semi-auto | Unmatched close-range stopping power thanks to its .45 Auto rounds. |
Stryder .22 | 30 | Semi-auto | Excels at finishing off damaged opponents with a fast rate of fire and best-in-class handling. |
Launchers:
Weapon | Magazine Size | Fire Mode | Description |
---|
CIGMA 2B | 1 | Lock-on capable | Can lock onto enemy Scorestreaks and vehicles; fires a high-explosive 110-mm warhead for massive damage. |
HE-1 | 1 | Free-fire | Fires a high-explosive 110-mm warhead for massive damage. |
Melee Weapons:
Weapon | Kill Requirement | Description |
---|
Knife | One-hit kill | Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required. |
Baseball Bat | Two-hit kill | The aluminum bat is light enough for quick swings and heavy enough to inflict serious, blunt trauma on victims. |
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Black Ops 6 Attachments
The focus for Black Ops 6 is to condense and streamline Attachments so you can easily understand the bonuses when it comes to utilizing the Gunsmith. Here are some of the changes:
- Gaining the Advantage: Attachments almost always come with a benefit (Pro), and not a detriment (Con), so you know you’re creating a weapon more potent than the base version.
- Optics for All… : Almost all Optic Attachments are shared across all weapons in a Weapon Class. For example, unlock the Red Dot Sight with a SMG and you’ll be able to equip it to all SMGs in the Weapon Class.
- …Everything Else is Unique: All other Attachment Types – Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, and Fire Mods – are unique to the weapon in question in terms of unlocking and usage.
- Getting Specific: Instead of having a weapon function – such as ADS speed – being affected by multiple attachments that are difficult to keep track of, they are related to a single Attachment type.
- For example, equipping a “Rear Grip” Attachment will always improve your handling, and the grip you choose will boost a unique combination of handling stats (to Sprint to Fire Speed, Slide to Fire Speed, Dive to Fire Speed, ADS Speed, or a combination thereof). All the different grips are designed to improve the weapon’s potency, not reduce it.
- Information is Power: The net result of this new system is that it allows players to make informed weapon-building decisions easily and create effective Builds without constantly needing looking up “meta” builds online.
Optics:
Available on: Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.
Not Available on: Launchers, Melee Weapons.
Stat Benefit: Accuracy
Sights or scopes attached to the top of a weapon, designed to improve accuracy during target engagement. Occasionally improves Recoil Gun Kick. More powerful scopes (usually designed for Sniper Rifles) may reduce ADS Speed.
Note: Optics are a unique type of Attachment as they are universal. This means that once you unlock an Optic, it becomes available for every weapon in the same class, not just the one you unlocked it for.
Note: Optics come with Reticles; markings and dots that further delineate your targets and aid in your aiming. Your Optics can be further customized by unlocking a variety of Reticles via Reticle Challenges.
Muzzles:
Available on: Assault Rifles*, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.
Not Available on: Launchers, Melee Weapons.
Stat Benefit: Accuracy
Usually attached to the end of the weapon barrel, Muzzles are used to redirect gasses (as necessary) and serve to reduce or control recoil.
Barrels:
Available on: Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.
Not Available on: Launchers, Melee Weapons.
Stat Benefit: Firepower
The front section of the weapon where the projectile travels through once the trigger has been pulled. Attachments tend to improve damage range and velocity, enabling you to hit a target more rapidly.
Underbarrels:
Available on: Assault Rifles, SMGs*, Shotguns, LMGs, Marksman Rifles.
Not Available on: Sniper Rifles, Pistols, Launchers, Melee Weapons.
Stat Benefit: Firepower, Accuracy
Attached to the base of the barrel, Underbarrels come in two main varieties: Foregrips and Launchers. Foregrips are handles that can reduce recoil and sway (Accuracy). Launchers increase your firepower by adding an alt-fire capacity to the weapon, usually an explosive charge or grenade.
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Magazines:
Available on: Assault Rifles, SMGs, Shotguns*, LMGs, Marksman Rifles, Sniper Rifles, Pistols.
Not Available on: Launchers, Melee Weapons.
Stat Benefit: Firepower or Handling
Magazines hold a weapon’s ammunition and are generally available in two types: Extended Mags allow you to carry more rounds, increasing Firepower sometimes at the expense of Handling. Fast or Flip Mags reduce your Firepower as you have fewer bullets but improve your Handling.
Combs:
Available on: Sniper Rifles
Not Available on: Assault Rifles, SMGs, Shotguns*, LMGs, Marksman Rifles, Pistols, Launchers, Melee Weapons.
Stat Benefit: Handling
Also known as a Cheek Riser, Combs are Sniper Rifle-only head rests attached to the top of the Stock, and offer improved Handling, mainly decreasing the time it takes you to fire or ADS. This can come at the expense of Accuracy, depending on the specific Comb.
Rear Grips:
Available on: Assault Rifles, SMGs, Shotguns*, LMGs, Marksman Rifles, Pistols.
Not Available on: Sniper Rifles, Launchers, Melee Weapons.
Stat Benefit: Handling
A rubber handle behind the weapon trigger. Attachments offer a variety of Handling improvements, usually decreasing the time it takes you to ADS, or fire under specific circumstances.
Stocks:
Available on: Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.
Not Available on: Launchers, Melee Weapons.
Stat Benefit: Accuracy or Mobility
These are braces enabling the Operator to support the armament against their shoulder and attach to the rear of the weapon. Generally, the lighter the stock Attachment, the more focused on increasing your Mobility (usually movement speed). Heavier stocks offer more benefits to your Accuracy (usually flinch resistance).
Lasers:
Available on: Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.
Not Available on: Launchers, Melee Weapons.
Stat Benefit: Accuracy
These side-mounted lasers (or under-mounted for Pistols) emit a beam of usually red or green light usually visible to the enemy. However, your Accuracy is significantly improved or augmented.
NOTE: The Tactical Laser enables Tactical Stance, allowing you to balance your mobility and accuracy. This is the method to utilize the Modern Warfare® III firing technique in Black Ops 6.
Fire Mods:
Available on: Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.
Not Available on: Launchers, Melee Weapons.
Stat Benefit: Firepower, Accuracy, or Handling (Varies depending on Fire Mod)
A “catch-all” of other Attachments, Fire Modifications have a variety of uses and are mainly focused into two subsets; improvements to parts of a weapon (examples include rapid fire triggers, pump guide rods, and recoil springs) and specific ammunition types (examples include FMJ or Overpressured rounds).
Stock Pads:
Available on: Sniper Rifles*
Not Available on: Assault Rifles, SMGs, Shotguns*, LMGs, Marksman Rifles, Pistols, Launchers, Melee Weapons.
Stat Benefit: Accuracy
This Buttstock Pad Attachment is only available for the LW3A1 Frostline Sniper Rifle. Fitting into the shoulder of the Operator, the Stock Pads available improve Accuracy in discernable ways (improving Speed, Sway, or Recoil).
Expect more guns, maps and modes and more to be added to Black Ops 6 once its first season launches alongside Warzone and Call of Duty: Mobile.
Call of Duty: Black Ops 6 will be released on October 25 on the PS4, Xbox One, PS5, Xbox Series X|S and PC.