Slitterhead Game Length to Be Around 15 Hours With Stages at 30 Minutes Each; No Side Missions Confirmed

At Summer Game Fest, Bokeh Studios announced the release date for Slitterhead, the upcoming horror game from Silent Hill co-creator Keiichiro Toyama. For those wondering how long the game is, wonder no more, as the studio revealed the Slitterhead game length and more.

In an interview, Bokeh Studios founder Keiichiro Toyama was asked how long does it take to beat the game on average, and he mentioned, “Stages are about 30 minutes long. It should take players around 15 hours to see the credits roll. After that, you can enjoy the remaining challenges.”

That’s not a bad length for a horror game, right? Now, for those hoping to sort through other content and saving the main story path later, that won’t be an option, as Toyama confirmed that there won’t be any optional content. “With the limited budget we have, we decided to focus on the main experience rather than expanding the experience with optional content,” says the studio boss.

Is 15 hours a good enough length for a linear game nowadays? While I’m OK with it, I can’t say the same for everyone — especially those who are used to open-world games with dozens of side quests available. That said, it doesn’t seem like Slitterhead is designed to be that kind of game, which is something gamers should know before buying.

Slitterhead releases this November 8 for the PS4, PS5, Xbox Series X|S and PC.