RIPOUT Gets New Mission Type, Weapon, and Levels in Latest Update

Co-op horror shooter RIPOUT now has a new mission type, as well as a new sidearm that players can unlock.

Developer Pet Project Games has announced the first major content update for its co-op horror shooter RIPOUT. The update, titled the Payload Update, brings with it a new mission type, new levels, as well as a new sidearm in the form of the Machine Pistol. Check out the trailer for RIPOUT‘s Payload Update below.

As part of the update, players will be able to find new garments through the new levels and mission type. Enemies are also getting new toys, such as the new Geist module that allows monsters to turn invisible. The module can also be stolen by the player’s Pet Gun to give players a temporary cloaking device.

RIPOUT was released in Early Access back in October. The game is a co-op-centric sci-fi horror shooter that has players travel to different derelict spaceships in order to make their way to the end. Throughout their time exploring, players will uncover the game’s story, while also finding materials with which to upgrade their arsenal.

The Payload Update is the first part of the roadmap available on the game’s Steam page, with future updates focusing on new weapons and enemies, as well as new enemy types.

RIPOUT Payload Update Patch Notes:

System improvements and additional features

  • Tutorial update – we have updated the tutorial steps with a new room purposed for practicing critter retrieval and using the pet on enemies
  • We have added an animated outline around the hints text box
  • Enemy dodge behavior – we have updated enemy behavior with the dodge feature. Now enemies will move more unpredictably and not go in a straight direction toward the player
  • New music themes are added for different types of ship
  • SFX orientation is improved for enemies and environment sounds. Now, the direction of those sounds should be clearer
  • We have enabled the functionality to skip the Credits screen
  • We have improved the weapon recoil system and weapon spread
  • Added camera shakes on character landing
  • Added camera shakes for Sidearms and Axe
  • Added new blood hit effect on all enemies


  • Major Bug Fixes
  • Fixed an issue where the Pet doesn’t do damage on a weak spot if that weak spot is destroyed before the Pet attack is done
  • Fixed an issue that locked a Player if escape was pressed in the mission complete screen
  • Fixed an issue with Pet stuck on the enemy with a tentacle attached
  • Fixed an issue where players can get locked in a black screen on Boss’s entrance
  • Fixed an issue where a self-rescue token was not given to the players on the Boss level
  • Fixed an issue with players getting Boss level in earlier sectors if they completed all quests

Minor Bug Fixes

  • Fixed an issue of the wrong name tag shown for the player locally
  • Fixed an issue of Enhancement station always being available for clients
  • Fixed an issue with FOV
  • Fixed an issue with sidearm third person equip animation
  • Fixed issue on Boss level – door was missing making the players fall outside of the map
  • Fixed an issue with critters trying to go for windows and jump on them
  • Fixed an issue with Pet turret animation stopping after the first fire was shot from the Pet turret
  • Fixed an issue of one Critter taking two spots on the enemies
  • Fixed a visual issue where we were showing requirements on the 5th sector – Boss level
  • Fixed an issue of Enemies getting stuck in a corrupted resurrection station
  • Fixed an issue of Enemies starting to spawn even if you destroy the corrupted resurrection station
  • Fixed an issue of Hazard turret being available as a Pet target after destruction
  • Fixed an issue where all enemies were jumping while ensnared
  • Fixed an issue where boom bugs didn’t have any VFX on the explosion
  • Fixed an issue with the escape menu that didn’t work on the input
  • Fixed an issue where pressing escape in the mission complete screen locks the player
  • Fixed an issue where a dead dotter critter fires projectile after death
  • Fixed an issue where Soldiers could hit players through the security point door
  • Fixed material and mesh discrepancies between Mimic and normal door
  • Fixed an issue of Dotter hazard, Mimic chair, and Turret not showing damage indication numbers