Modern Warfare 3 Loadouts: Vest, Gloves, Boots, Gear and Field Upgrades Complete List Available at Launch

In case you didn’t know, Sledgehammer Games is shaking things up for the multiplayer side of things in Call of Duty: Modern Warfare 3. Instead of your standard perks, the new MW3 now has vest, gloves, boots and gear to complete your loadout. While most of these act the same as perks, there are some nifty combinations and some new ones are introduced. Read on for the complete Modern Warfare 3 loadouts for the vests, gloves, boots, gear and Field Upgrades that will be available at launch.

Modern Warfare 3 Loadouts: Vest, Gloves, Boots, Gear and Field Upgrades Complete List:

Vests (6, MP only)

  • Infantry Vest

Equipment Slots (3): Tactical, Lethal, Field Upgrade

Gear Slots (3): Gloves, Boots, Gear

Standard issue mobile infantry vest. Increases Tac Sprint duration and reduces refresh time. Duplicate effects do not stack. If equipped with Running Sneakers (Boots), you gain the effects of Lightweight Boots.

  • Engineer Vest

Equipment Slots (3): Tactical x2, Field Upgrade (Lethal Slot removed)

Gear Slots (4): Gloves, Boots, Gear x2

Counter equipment and explosives expertise. Spot enemy equipment, Field Upgrades, and Killstreaks through walls. Aiming down sights highlights them for the team. Faster Field Upgrade recharge.

  • Gunner Vest

Equipment Slots (3): Two Primary Weapons, Tactical, Lethal, Field Upgrade (Secondary Weapon Slot removed)

Gear Slots (2): Gloves, Gear (Boots Slot removed)

Weapon and ammo focused kit. Deploy with max ammo. Improved reload speed. Duplicate effects do not stack. If equipped with Mag Holster (Gear), gain the effects of Mission Control Commlink (Gear).

  • Demolition Vest

Equipment Slots (4): Tactical, Lethal x2, Field Upgrade

Gear Slots (3): Gloves, Boots, Gear

Lethal and Tactical mastery. Resupply Lethal and Tactical Equipment every 25 seconds.

  • CCT Comms Vest

Equipment Slots (1): Field Upgrade (Tactical and Lethal Slots removed)

Gear Slots: (4)L Gloves, Boots, Gear x2

Team intelligence resource. Increases duration enemies stay on radar and zooms out radar for you and nearby allies. Enemies you kill drop intel packs, which generate a radar ping for you and nearby allies when collected. Duplicate effects do not stack. If equipped with Data Jacker (Gear), gain the effects of Mission Control Commlink (Gear).

  • Overkill Vest

Equipment Slots (2): Tactical, Lethal (Field Upgrade Slot removed)

Gear Slots (3): Gloves, Boots, Gear

Mastery of weapon mobility. Increased weapon swap speed. Reload while sprinting. Duplicate effects do not stack. If equipped with Quick-Grip Gloves, or Commando Gloves, gain the effects of Marksman Gloves.

Gloves (6, MP only)

Gloves have Perks that specifically improve the handling of your Primary and Secondary Weapons, as well influence your interactions with Tactical and Lethal Equipment. Every Vest allows you to pick one pair of Gloves from the following:

  • Quick-Grip Gloves

Increased weapon swap speed.

  • Ordnance Gloves

Throw equipment farther. Reset fuse timer on thrown back grenades.

  • Commando Gloves

Reload while sprinting.

  • Scavenger Gloves

Resupply ammo and throwing knives from dead players.

  • Marksman Gloves

Reduced sway and flinch while ADS.

  • Assault Gloves

While jumping, accuracy and time to ADS is improved.

Boots (6, MP only)

Boots have Perks that specifically improve your movement and swimming, as well as how loud and maneuverable you are. Every Vest (except the Gunner Vest) allows you to pick one pair of Boots from the following:

  • Lightweight Boots

Increases movement and swim speed. Reduces noise while swimming.

  • Climbing Boots

Increased climbing and mantling speed. Reduces fall damage.

  • Running Sneakers

Increases Tac Sprint duration and reduces refresh time.

  • Tactical Pads

Increases slide distance and allows for aiming down sights while sliding. Increases stance transition speeds and crouched movement speed.

  • Stalker Boots

Increased strafe and ADS movement speed.

  • Covert Sneakers

Eliminates footstep sounds.

Gear (12, MP only)

Gear has Perks that have a wide-ranging selection of improvements to a variety of skill sets, related to weapon handling, immunities, early warning systems, and damage reduction. Every Vest allows you to run one of the following pieces of Gear, and the Engineer and CCT Comms Vests allow two:

  • Tac Mask

Reduces strength of enemy flash, stun, and gas grenades.

  • Mission Control Commlink

Reduce Killstreak cost by one (1) kill. Reduce Scorestreak cost by 125.

  • Bone Conduction Headset

Reduces combat noise, allowing improved identification of enemy footsteps and gunshots.

  • Mag Holster

Improved reload speed.

  • Blacklight Flashlight

Shows recent enemy footsteps.

  • L/R Detector

Warns of hostile laser and radiation sources.

  • Threat Identification System

While ADS, automatically pings enemy locations in crosshairs.

  • Data Jacker

Enemies you kill drop a smartphone. Collecting the smartphone generates a radar ping from that location.

  • Signal Jammer

Emits a signal disrupting placed enemy claymores and mines. Warns of nearby enemy equipment.

  • Hijacked IFF Strobe

Undetectable by AI targeting systems and thermal optics. Does not highlight in enemy Tactical Cameras or Recon Drones.

  • Ghost T/V Camo

While moving, blocks detection by UAVs, enemy radar sources, and Heartbeat Sensors

  • EOD Padding

Reduces damage from non-killstreak explosives and fire.

Equipment Overview: Field Upgrades (18, MP only)

Additional equipment utilized after a recharge period, Field Upgrades are the final piece of the individual Loadout. Every Operator can carry one (or none, depending on the Vest equipped) from the following:

  • Heartbeat Sensor

A limited use tablet that displays rough information about nearby enemies.

  • Med Box

Deploy a box of medical supplies for you and your teammates to reduce healing delay.

  • Inflatable Decoy

Proximity activated decoy mine. Upon activation the reinforced fiber target is violently deployed to confuse and distract. Press the ‘Tactical and Lethal’ buttons together a second time for manual activation.

  • Comm Scrambler

Disables communication with intel within its radius. Enemies will not be able to activate killstreaks. Enemy UAV and intel systems will not detect you and your teammates. Location of the scrambler is visible in the enemy minimap.

  • Tactical Insertion

Marks a location as your next spawn point. Tactical Insertion doesn’t have an effect in one-life modes, such as Search & Destroy.

  • Trophy System

Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. Some larger targets may take multiple shots.

  • Munitions Box

Deploy a box of ammo and equipment for you and your teammates.

  • A.C.S.

An Automated Computer Spike slowly captures points and temporarily hacks nearby enemy devices. Point capturing applies in the following modes: Domination, Hardpoint, Control, Ground War.

  • Tactical Camera

Remote-controlled camera that marks enemies. Press the ‘Tactical and Lethal Buttons’ to throw it, and press again to connect to it. When left on its own, the camera will monitor the area and warn players of nearby enemies by sound.

  • DDoS

Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short time.

  • Deployable Cover

Portable, rapidly deployable ballistic cover.

  • Recon Drone

Remote-controlled drone that has manual and auto marking capabilities.

  • Dead Silence

Temporarily makes your footsteps silent. Gun, melee, and throwing knife kills refresh duration.

  • Loadout Drop

Call in a team-based loadout crate with limited uses. Each player can only use it once.

  • Portable Radar

Emits a periodic radar ping to detect nearby enemies.

  • Smoke Airdrop

Call in a line of drones to deploy a smoke wall at a targeted location.

  • Suppression Mine

Trip mine that when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement.

  • Anti-Armor Rounds

Gives weapon ammo that applies bonus damage against armored targets; this includes vehicles, equipment, body armor, and targets behind penetrable cover.

Modern Warfare 3 will be available this November 10 for the PS4, PS5, Xbox One, Xbox Series X|S and PC. The campaign is now out as part of early access if you pre-order the game. For those on PlayStation don’t forget that the PS5 version does not feature a Platinum trophy but the PS4 does.

Source: Call of Duty

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