The next major update for Witchfire is slated for November, and will feature new content as well as a re-imagining of already existing content.
Shortly after releasing Witchfire in early access, developer The Astronauts has revealed a roadmap detailing future content that will be coming to the game. The studio mentions that major updates with new content are planned for every two months, but is unsure if it can keep up with the pace.
The studio plans for Witchfire to feature 6 distinct maps by the time it ends its early access period, only three of which have been named so far: Irongate Castle, Scarlet Coast, and Witch Mountain. The first two are already present in the game, with 3 more unnamed maps and Witch Mountain slated for release down the line.
Of these maps, Witch Mountain is the most likely to be the first new map to be added to the game. The map will feature its own gameplay rule, with the studio describing it as a big raid level. The studio also plans for the game to feature at least 6 bosses, 46 enemy types, 31 weapons, 24 magical items, 20 spells, and an unspecified number of new traps, events calamities and NPCs.
The first big update for Witchfire, planned for release in the second half of November, is codenamed GGU. It is set to feature both new content, as well as re-imaginings of content already present in the game’s initial release. There are also changes planned to the core gameplay of Witchfire, including rebalancing to the game’s leveling system, more player control over calamities, and a general shot in the arm to Arcana.
Witchfire was released as an early access title exclusive to the Epic Games Store back in September.