Assassin’s Creed Shadows on Steam will include support for various Steam features, including trading cards and achievements.
Kicking things off by showing us Assassin’s Creed Shadows on the Steam Deck (support for the game running on the Steam Deck was already confirmed by Ubisoft), the trailer also reveals that the game will include other Steam features, including achievements, badges and trading cards.
The showcase of these supports indicates a big step for Ubisoft, since Assassin’s Creed Shadows will be the first mainline game to come to Steam on day one of release, rather than coming to the storefront after a delay. Traditionally, Ubisoft has released the PC versions of its titles on either exclusively its own platform (Ubisoft Connect), or on Epic Games Store thanks to exclusivity deals.
After revealing all of the Steam-centric features for the game, the trailer also gives us some rapid-fire look at gameplay. The gameplay shown here focuses more on showcasing some of the gruesome kill animations that can take place depending on whether you are playing as Naoe or Yasuke.
Support for the Steam Deck was an especially curious decision by Ubisoft, since the company had originally stated that Assassin’s Creed Shadows would not be supported on the handheld gaming PC. The company has since backtracked, however, and confirmed Steam Deck support for Assassin’s Creed Shadows just last week.
While Ubisoft had stated that it was waiting to see the level of classification in terms of Steam Deck support from Valve, the latest trailer has confirmed that Assassin’s Creed Shadows will have the Verified classification at launch.
Questions about whether Assassin’s Creed Shadows would even run on the Steam Deck first came about thanks to Ubisoft revealing the required hardware for the PC version of the game. These required specs were quite steep, with 1080p with 60 FPS settings only running on medium while still needing relatively hefty GPUs and CPUs just a couple of generations old.
The PC version of Assassin’s Creed Shadows will include quite a few extra features over its console versions, including support for Nvidia DLSS and Intel XeSS alongside AMD FSR support, as well as uncapped framerates, HDR, and even support for ultrawide resolutions and a built-in benchmarking tool.
On the console side of things, Assassin’s Creed Shadows will include three modes: Performance, Fidelity, and Balanced. While Performance mode will try to run the game at 60 FPS by using dynamic resolution and upscaling, Fidelity mode will make use of standard ray tracing and upscaling to output 2160p at 30 FPS. Balanced mode, on the other hand, will run at 2160p at 40 FPS.
The PS5 Pro, thanks to its extra horsepower, will be able to run 2160p at 60 FPS in performance mode. Balanced and Fidelity modes will offer the same resolutions and frame rates as the base PS5, but with better visuals thanks to extended ray tracing and global illumination.