The Astronauts also plans to overhaul the Calamity system to offer more choices for players and redesign the tutorial area.
The initial response to The Astronauts’ Witchfire, its rogue-lite first-person shooter, has been pretty decent. Of course, it’s only the beginning, as new content and features will roll out over its early access period. The first major update, codenamed GGU, goes live in the second half of this month, and director Adrian Chmielarz unveiled some new features, like Starting Classes.
These allow for choosing different stat distributions (like more Stamina at the cost of Metanoia) and more than one available weapon, including some “never seen before” options. New enemy types are being added, with The Village hosting one codenamed druid. These half-men/half-trees crawl around slowly but deal a lot of damage.
Finally, the first Calamity is coming, though a redesign is planned for the entire system. “It won’t be a revolution. We need to give the witch some agency, too. But you will have much more to say about when and why the Calamity happens,” said Chmielarz. Other “game-wide changes” are included, and plans include redesigning the tutorial area, though the developer wants to see how this update performs.
Witchfire is available for PC via the Epic Games Store.