After the success of the previous two games, I can see why so many people were hyped for Marvel’s Spider-Man 2. And yet, for me, there was this nagging problem. See, I love Spider-Man and its developer Insomniac, but neither Marvel’s Spider-Man nor Miles Morales were quite the Godly games I had been hoping for.
In fact (whisper it) I thought both were fairly average.
I liked the gadgets in the first, and I liked to focus on the friendly neighborhood elements of Spider-Man examined in Miles Morales. But, the gadget wheel was too big, the Venom abilities were too small, and neither wowed me with their storytelling.
![](https://gamenews.ie/wp-content/uploads/2023/11/Captunre.jpg)
After the success of the previous two games, I can see why so many people were hyped for Marvel’s Spider-Man 2. And yet, for me, there was this nagging problem. See, I love Spider-Man and its developer Insomniac, but neither Marvel’s Spider-Man nor Miles Morales were quite the Godly games I had been hoping for.
In fact (whisper it) I thought both were fairly average.
I liked the gadgets in the first, and I liked to focus on the friendly neighborhood elements of Spider-Man examined in Miles Morales. But, the gadget wheel was too big, the Venom abilities were too small, and neither wowed me with their storytelling.
Spider-Man 2 Venom
Then along came Spider-Man 2, and what do you know? It delivered! Abilities got a much bigger selection while not overstepping, and the gadgets were much more fine-crafted. The story this time around was wonderful, and the focus on community issues and general heroism over basic video game violence was incredible.
Thinking about it some more, I realized looking at Insomniacâs past games that they always make the third game in a series an absolute masterpiece. So letâs take a jaunt back through Insomniacâs history and talk about Spyro and Ratchet & Clank, shall we?