Marvel’s Spider-Man 2 Continues Insomniac’s Mastery Of ‘Third Entry’ Games

After the success of the previous two games, I can see why so many people were hyped for Marvel’s Spider-Man 2. And yet, for me, there was this nagging problem. See, I love Spider-Man and its developer Insomniac, but neither Marvel’s Spider-Man nor Miles Morales were quite the Godly games I had been hoping for.

In fact (whisper it) I thought both were fairly average.

I liked the gadgets in the first, and I liked to focus on the friendly neighborhood elements of Spider-Man examined in Miles Morales. But, the gadget wheel was too big, the Venom abilities were too small, and neither wowed me with their storytelling.

After the success of the previous two games, I can see why so many people were hyped for Marvel’s Spider-Man 2. And yet, for me, there was this nagging problem. See, I love Spider-Man and its developer Insomniac, but neither Marvel’s Spider-Man nor Miles Morales were quite the Godly games I had been hoping for.

In fact (whisper it) I thought both were fairly average.

I liked the gadgets in the first, and I liked to focus on the friendly neighborhood elements of Spider-Man examined in Miles Morales. But, the gadget wheel was too big, the Venom abilities were too small, and neither wowed me with their storytelling.

Spider-Man 2 Venom
Then along came Spider-Man 2, and what do you know? It delivered! Abilities got a much bigger selection while not overstepping, and the gadgets were much more fine-crafted. The story this time around was wonderful, and the focus on community issues and general heroism over basic video game violence was incredible.

Thinking about it some more, I realized looking at Insomniac’s past games that they always make the third game in a series an absolute masterpiece. So let’s take a jaunt back through Insomniac’s history and talk about Spyro and Ratchet & Clank, shall we?

TOP